define('DISALLOW_FILE_EDIT', true);{"id":468,"date":"2010-08-11T12:31:42","date_gmt":"2010-08-11T17:31:42","guid":{"rendered":"http:\/\/www.unfocus.com\/?p=468"},"modified":"2010-08-11T12:31:42","modified_gmt":"2010-08-11T17:31:42","slug":"frash-shows-flash-on-iphone-can-be-great-with-screenshots","status":"publish","type":"post","link":"http:\/\/www.unfocus.com\/2010\/08\/11\/frash-shows-flash-on-iphone-can-be-great-with-screenshots\/","title":{"rendered":"Frash shows Flash on iPhone can be Great (with Screenshots)"},"content":{"rendered":"
Warning: RANT ahead<\/p>\n
Steve Jobs is full of crap. I could actually understand and respect a straightforward admission that the Flash Platform is a threat to Apple’s iOS business model – which is the real reason Jobs won’t let Flash on the iPhone and iPad. That’s not even a very good reason – the App Store has many compelling features on it’s own, even if Flash is in the browser, not the least of which is the easy to understand path to monitization. Performance is another issue – Flash is fast enough, faster than JS\/Canvas by quite a bit, but it’s still not as fast as a native app and all it’s OpenGL goodness (among all the other great Apple APIs). Keeping Flash off iPhone (and especially CS5 iPhone apps) has nothing to do with performance, or compatibility. That’s just bunk! And nobody likes a liar.<\/p>\n
\/rant<\/p>\n
Here are some screenshots to show how well many sites I’ve been involved with work in Flash on the iPhone (3GS using jailbreak and Frash).<\/p>\n