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Metroid Dread, more like Metroid Hate
Oct 21, 2021
The E.
M.
M.
I. are a hateful, game breaking gimmick.
Metroid Dread should be called Metroid Frustration, because that’s all it is. I don’t even mind the difficult bosses. They are a bit old school, and require failure, then rote pattern memorization, but that’s fine — there’s a way to beat them, and once you figure it out, it’s not that hard.
The world, and the winding path through that world (even if it is a bit too linear for a Metroid game — Fusion had a similar problem) are beautiful — and I mean gorgeous. I didn’t like it at first, and if you are feeling the same near the beginning, try to stick through (if you can stomach the E.
M.
M.
I.s), it gets glorious.
That’s not the same with the E.
M.
M.
I. They are frustrating, and hateful, and because their final killing blow is randomly timed, there is no way to reliably escape, which amps the anger and frustration, and the feeling that the game designers hate the player. I don’t play games to feel pissed off. That’s all I feel from this particular aspect of the game, anger, hate, and frustration.
But I don’t want to just complain, so here are some simple ways to fix it.
- Just get rid of them. I mean it. Not having them would be FAR more atmospheric than having them. The mood could be set by having creepy music, and that spooky…