UPDATE: I intended to post the source for this a long while ago (after cleaning it up), but I never got around to it. Here it is in it’s current state.
I wanted to see how far I could push that exploding Actionscript 3.0 code – see if Flash could handle updating each animating pixel every frame, while playing a video, then blurring it. Sure enough, it can! It did take further optimization from the version I posted the other day – including swapping copyPixels with getPixel/setPixel, and removing an anonymous function call (wow that was expensive!). Here it is:
Note: This WILL run like slush on the debug player. I don’t know why. If anyone knows why, please let me know!