Category: Flash

Posts tagged with "Flash"

HiDPI/Retina for CreateJS (Flash Pro HTML5 Canvas)

Adding HiDPI and Retina screen support to a CreateJS (Flash HTML5 canvas publish with EaselJS) is easy enough. Just add this code after where the stage is defined in your published html file (either inside the generated init function, or handleComplete if there are external assets to load): [js] if (window.devicePixelRatio) { // grab the …...

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Fast AS3 Signals with SignalsLite

I was playing around and ended up writing a lite Signals class (ok, 3 classes). The set works like a basic AS3 Signal, minus most of the extra functionality of AS3 Signals (run-time dispatching argument type checking as one example). The goal was to create a very fast Signal dispatcher, with very little overhead, and …...

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Adobe’s Flash/AIR Messaging Nightmare

Update: Mike Chambers posted an explanation and clarification on where Adobe is headed with Flash and AIR. Update 2: TechCrunch picks up (part of) the narrative. I published an old post with my thoughts on the “Flash is Dead” thing that pops up routinely in media circles after anything happens to shake things up (like …...

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Flash iPhone Game at Silky 60FPS on 3GS

Well, it’s only a tech demo at the moment. I’ve been playing with this Breakout like game for a while, trying to learn the ins and outs of Flash mobile development – particularly as it relates to performance. I now have the unBrix demo running at close to 60FPS (59.1) – smooth as silk. This …...

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The Bunny (Video) Explodes. Explodes!

UPDATE: I intended to post the source for this a long while ago (after cleaning it up), but I never got around to it. Here it is in it’s current state. I wanted to see how far I could push that exploding Actionscript 3.0 code – see if Flash could handle updating each animating pixel …...

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